Ancient Scroll’s Secret Room: A Pair of City Seeds

The City. It appears in many games… It soaks into the alleyways and market squares. It creeps between the walls of tenement houses. It lies in the shadows of narrow passageways. And it can become a part of any city in any fantasy world, no matter what rules system you prefer.

If you’re hunting for . . . → Read More: Ancient Scroll’s Secret Room: A Pair of City Seeds

Ancient Scroll’s Secret Room: Deceit and the Mutants in the Desert

I love deceiving my players. Playing with their senses – sight and sound, social prejudices…

This is a type of adventure with the intent to confuse players. It uses certain stereotypical thought and can be reduced to a simple principle in most survival scenarios in post-apocalyptic settings. Normal people are typically afraid of getting dirty.

. . . → Read More: Ancient Scroll’s Secret Room: Deceit and the Mutants in the Desert

Ancient Scroll’s Secret Room: Dear Ladies…

When talking about gaming, I think one of the more difficult issues to discuss is the role of women in RPGs. I think the difficulties arise when discussing the roles female players choose. Why? In the case of NPCs, the situation is usually quite simple. The scenario or campaign’s needs will dictate various male and . . . → Read More: Ancient Scroll’s Secret Room: Dear Ladies…

Ancient Scroll’s Secret Room: The Songstone – a Story Seed from Miroslav Gavrilov

(Editor’s Note: This week, Robert has shared his space with new Ancient Scroll contributor Miroslav Gavrilov!)

The Pledge

Mental Floss – Nature's Stone Giants – England: Brimham Rocks

The latecomers entered the depths of the dwarven Dwellthrone fortress. They’d been individually summoned and the topic of their coming was kept secret even from themselves. . . . → Read More: Ancient Scroll’s Secret Room: The Songstone – a Story Seed from Miroslav Gavrilov

Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town!

Recently I was thinking how to create a story where the PCs feel isolated. You know the kind of story I’m talking about, where the PCs stumble upon a long, forgotten village in the middle of nowhere to find shelter from a storm… Really I was thinking about how to avoid this tired old trope . . . → Read More: Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town!

Ancient Scroll’s Secret Room: No Remorse

Hi there folks. I am in a killing mood, so we’re back to talking about “killing” in RPGs…

Often players will decide to take the role (class, profession, etc) of a killer (assassin, night blade, etc.) with a very simple concept. I am an extremely skilled person with extremely powerful abilities I can use to . . . → Read More: Ancient Scroll’s Secret Room: No Remorse

Friday Knight News – Gaming Edition: 27-APR-2012

Another week has zipped by… Where does the time go? No gaming this weekend unfortunately, but I gamed last weekend so I really can’t complain much. Every two or three weeks seems to be a good schedule. Not so far apart that I forget what we were doing and have to relearn the system, but . . . → Read More: Friday Knight News – Gaming Edition: 27-APR-2012

Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise

My friend Bart from the creative collective Lans Macabre spent a lot of time discovering the wonderful world of maps. As you know, maps are a vivid part of many RPG campaigns and adventures. But some of them aren’t what you think! Here are a few of Bart’s map adventure ideas…

When you first see . . . → Read More: Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise

Ancient Scroll’s Secret Room: Roleplaying Sacrifice

This past week was tough with a lot of real work in my real job, not leaving much space for RPGs. Once I told my friend we were born in the wrong time. With few orcs left to hunt, dragons even more rare, and princesses… On this point I really can’t complain – I have . . . → Read More: Ancient Scroll’s Secret Room: Roleplaying Sacrifice

Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Today I want to share some thoughts about playing with PCs in a single location. Most fantasy adventures and campaigns are designed as a never-ending journey & quest pursuit. There are only a few RPGs (that I know) which are designed as more less stationary (Birthright, Home of the Blooded, Ars Magica…).

nicubunu – . . . → Read More: Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

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