One of the trickier things to handle in a campaign is a player’s character death. Over many years of roleplaying, I’ve had my share of character deaths. Not being a computer game, there is no reload/respawn point for the character. If the system has it set up, you can get the character resurrected from the . . . → Read More: It’s a Good Day to Die
Why do I feel like the Most Interesting Man in the World this week? (Thank you Dos Equis.) Might it be that I started playing a new wizard in 4e D&D last weekend and the first spell I selected was Fireball?
What is it about Fireball that makes it the “must have” spell in D&D? . . . → Read More: The Gassy Gnoll: Fireball, Fireball, Fireball!
Recently I was introduced to the idea of a “DM Kill Board” where DMs or GMs could jot down the particulars surrounding the death of a PC. Level and class details are intermixed along with the circumstances of the death. And I can’t help but be a little weirded out by this trend.
When did . . . → Read More: The Gassy Gnoll: When Did It Become Us vs. Them?
It should come as no surprise to anybody that my mind is crowded with tidbits (some useful, most not) from all the parts of my life. Movie quotes compete with song snippets, which fight for dominance with the useless trivia department, strange analyses nobody needs, and the ever present random firing neuron. There are days . . . → Read More: The Gassy Gnoll: Gamer Mind as Strange Cesspool of Correlation
The Gassy Gnoll understands far too well that the world is a weird place. But when Martin Ralya from Gnome Stew knocks (via e-mail) and asks you to spread the word about a new gamer holiday celebrating the play of new games, what are you going to do?
First, it’s Martin Ralya. Second, it’s Gnome . . . → Read More: The Gassy Gnoll: New Game Day is Coming! New Game Day is Coming!
From Jayson Elliot’s editorial in Gygax Magazine #3, I knew things with the magazine were hitting their stride. Though the first and second issues were good, it sometimes takes a bit to get everything to jive. From writing style and tone to art and topic selection, a ton of decisions go into not only each . . . → Read More: Magazine Review: Gygax Magazine #3