Supplement Review: The Stealer of Children by Peter Spahn from Small Niche Games

Of late, I’ve had the opportunity to review several quality books from small publishers and seen how well a product can be produced even on a budget. That said, occasionally I come across a product with a great concept where something fails to grab my attention and hold it the whole time. The Stealer of . . . → Read More: Supplement Review: The Stealer of Children by Peter Spahn from Small Niche Games

Supplement Review: Adventure Quarterly, Issue #3 from Rite Publishing

When I reviewed Adventure Quarterly, Issue #2, remember when I said that Rite Publishing was chugging along with terrific content? Guess what? They’re continuing the trend with Issue #3! That said, I have no clue how Steve Russell and all the folks at RP are juggling quite an array of products – with the great . . . → Read More: Supplement Review: Adventure Quarterly, Issue #3 from Rite Publishing

The Gassy Gnoll: Holiday Spirit – What are your campaign holidays?

As we work our way through this holiday-heavy month, I’m left wondering why we don’t see holidays as often in our RPG worlds. On Earth, as a species, humankind has always been happy to find a reason to celebrate. However, our campaign worlds whether historical, fantastic, modern, or futuristic don’t seem to share that gift.

. . . → Read More: The Gassy Gnoll: Holiday Spirit – What are your campaign holidays?

Friday Knight News – Gaming Edition: 5-OCT-2012

Welcome to the first news round-up for October! Hard to believe that Halloween is coming quickly and my little ghouls are getting prepped and ready for a mid-week round of trick-or-treating. And yet Mother Nature reminded many of us that yes, Autumn doesn’t mean that we get to keep our days in the 70s and . . . → Read More: Friday Knight News – Gaming Edition: 5-OCT-2012

Game Review: Don’t Walk in Winter Wood by Clint Krause for Red Moon Medicine Show

Don’t Walk in Winter Wood is a game I’d like to play sitting around a campfire.

Billed as ‘a game of folkloric fear’, it conjures up whispered fears and bolted doors. Set in a purposely vague 17th-18th century village, the defining feature of the setting is woods to the East. This is no ordinary wood- . . . → Read More: Game Review: Don’t Walk in Winter Wood by Clint Krause for Red Moon Medicine Show

Friday Knight News – Gaming Edition: 21-SEP-2012

About Wednesday afternoon I was wondering if this week would ever end… And now here we are at Friday! We made it! Hooray!

Ok, now that the hooting and hollering is over, I’m just going to cut to the chase… It was a busy week here at GKR and cool things are afoot for the . . . → Read More: Friday Knight News – Gaming Edition: 21-SEP-2012

Game Fodder: The Nine Columns of Madrai

Once, according to legend, the city of Madrai (“mad-rye”) sat at the center of the world, the pinnacle of technology, social graces, and a government truly for the people, by the people. This city, like no other before or since, was built out on the water itself – not on boats, but upon an interlocking . . . → Read More: Game Fodder: The Nine Columns of Madrai

Friday Knight News – Independence Edition: 6-JUL-2012

Weeks with national holidays smack dab in the middle always throw me for a loop. Many of us were off on Wednesday in the US for our 4th of July celebrations across the country. So I worked the first couple of days of the week and will work the last two days of the week… . . . → Read More: Friday Knight News – Independence Edition: 6-JUL-2012

The Gassy Gnoll: Re-publishing Oddness

It’s a given that there will be some weirdness every day, regardless of whether it’s in the gaming community or not. There are distinct degrees of weirdness in my book… From “They took knives to a gunfight?” to the bizarre “He dressed up as a big rabbit and attended the board meeting…” And it doesn’t . . . → Read More: The Gassy Gnoll: Re-publishing Oddness

Ancient Scroll’s Secret Room: A Pair of City Seeds

The City. It appears in many games… It soaks into the alleyways and market squares. It creeps between the walls of tenement houses. It lies in the shadows of narrow passageways. And it can become a part of any city in any fantasy world, no matter what rules system you prefer.

If you’re hunting for . . . → Read More: Ancient Scroll’s Secret Room: A Pair of City Seeds

Related Posts Plugin for WordPress, Blogger...