Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 2

Yesterday we started chatting with Joe Sweeney of StoryWeaver Games on a variety of topics… (You can read Part 1 here.) What do you think about continuing that now?

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Joe the GM!

Q: What are the keys to exploring the world of horror at the game table without sacrificing sanity to the Old . . . → Read More: Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 2

Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 1

It’s been a long while since I’ve had an opportunity for an interview! Thankfully, Joe Sweeney of StoryWeaver Games was kind enough to subject himself to a few questions about his gaming career, StoryWeaver, and more…

So let’s get started! (Note that this interview was SO HUGE I had to break it up into two . . . → Read More: Interview: The Wizard of Oz (AUS) – Joe Sweeney from StoryWeaver Games, Part 1

Designer Interview: Wreck Age‘s Anton Zaleski

Back in January I was contacted by Matt Sears and Anton Zaleski of Hyacinth Games. They have a cool game called Wreck-Age, a RPG and miniature wargame set in a post-apocalyptic world filled with factions all with their hearts set on different goals… It’s a bit like Fallout where the world has been ravaged and . . . → Read More: Designer Interview: Wreck Age‘s Anton Zaleski

Publisher News: Mutant Chronicles Goes Ballistic for Modiphius!

Perhaps you’ve heard of this little company called Modiphius Entertainment who put together a little Kickstarter back in the Spring of 2013 for a RPG series called Achtung! Cthulhu that blew up, met every stretch goal and then some, and was funded at more than 2200% of its original funding goal?

Well, Chris Birch and . . . → Read More: Publisher News: Mutant Chronicles Goes Ballistic for Modiphius!

Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Continuing with the interview we started last week with Brendan Davis of Bedrock Games, we move on to more details on Sertorius…

Q: The fact that you detail entire religions down to their laws and structure is amazing. Did you develop them as part of your design process or how did you come up with . . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

. . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Interview: Pat Kapera of Crafty Games, Part 3

A few weeks ago I was lucky enough to sit in on a game of Spycraft 3.0 and chat in person with Patrick Kapera of Crafty Games for about 30 minutes at Tacticon in Denver. I’ve posted the first two parts (here’s part 1 and part 2) already, and here’s the final bits… It was . . . → Read More: Interview: Pat Kapera of Crafty Games, Part 3

Interview: Pat Kapera of Crafty Games, Part 2

Last week I posted the first part of an interview with Pat Kapera of Crafty Games. I was lucky enough to sit in on a game of Spycraft 3.0 and chat in person for about 30 minutes at Tacticon in Denver.

Here’s the second part of that interview…

Q: You and Alex are the . . . → Read More: Interview: Pat Kapera of Crafty Games, Part 2

Interview: Pat Kapera of Crafty Games, Part 1

Over Labor Day weekend I had an opportunity to not only check out Tacticon in Denver, but sit in on a game of Spycraft 3.0 and chat in person with Patrick Kapera of Crafty Games. I had a blast both playing and chatting with Pat, who was kind enough to sit down and answer a . . . → Read More: Interview: Pat Kapera of Crafty Games, Part 1

Interview: Chris Haskins of Tiny Zombies and Nord Games

A little while ago I heard about the Kickstarter for Tiny Zombies from Nord Games. And, as a zombie fan, I was intrigued. ๐Ÿ™‚ Why were the zombies so tiny, I wondered? What was the object of such a game?

So when an opportunity came up to chat with one of the designers, Chris Haskins . . . → Read More: Interview: Chris Haskins of Tiny Zombies and Nord Games

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