Game Review: Dread (Guest Review by Jennifer Martin)

You may have heard of Dread– the indie rpg that swaps dice for a Jenga® tower- published by The Impossible Dream. In this horror themed game, you pull blocks out of an increasingly unstable Jenga® tower instead of rolling dice. If you knock over the tower, your character dies. This simple mechanic is incredibly . . . → Read More: Game Review: Dread (Guest Review by Jennifer Martin)

Guest Post: Arrows of Indra (by RPGPundit for Bedrock Games), a Review by Timothe Loya

First off, Arrows of Indra claims to be “Old School Roleplaying in an Epic indian Fantasy World.” What this means may differ from person to person, but I should point out that even a quick glance at the cover clearly defines “Indian” as from India, not Native American. Now some people’s interest might wane there, . . . → Read More: Guest Post: Arrows of Indra (by RPGPundit for Bedrock Games), a Review by Timothe Loya

Guest Post: Tattoos, Poetry and Why Drinking Quest: The Original Drinking RPG is like… Lost?

by Jason Anarchy – creator of Drinking Quest

I’ve always been the GM. I love RPG game nights and it really seemed like the only way that everyone would get together. Since I was young I would make RPG game systems that focused on only the best elements of a gameplay system keeping it simple . . . → Read More: Guest Post: Tattoos, Poetry and Why Drinking Quest: The Original Drinking RPG is like… Lost?

Myth Making: Designing Camp Myth: The Role Playing Game, Part 2 – Camptown Races

(Cue the static-filled PA system) “Attention Campers…”

First off, I’d like to thank everyone who messaged me via email or Facebook with kind words about the first article and/or the RPG itself. I can’t tell you how much I appreciate the feedback, and I’ll continue to read and respond to each of you.

If you . . . → Read More: Myth Making: Designing Camp Myth: The Role Playing Game, Part 2 – Camptown Races

Game Review: Don’t Walk in Winter Wood by Clint Krause for Red Moon Medicine Show

Don’t Walk in Winter Wood is a game I’d like to play sitting around a campfire.

Billed as ‘a game of folkloric fear’, it conjures up whispered fears and bolted doors. Set in a purposely vague 17th-18th century village, the defining feature of the setting is woods to the East. This is no ordinary wood- . . . → Read More: Game Review: Don’t Walk in Winter Wood by Clint Krause for Red Moon Medicine Show

Guest Post: Penumbra Explained by Javier Cuesta

First of all, thanks to Brian for giving me this opportunity to explain the Penumbra Project.

Penumbra: The Post-apocalyptic gothic role playing game is a new role playing game that was recently released.

Penumbra maintains a perfect contrast between romanticism and brutality beautifulness and decrepitude, neatness and obscenity, education and vulgarity… life and death. All . . . → Read More: Guest Post: Penumbra Explained by Javier Cuesta

Strong-Arm Tactics: Daddy DM

There are many men my age who worry about what life will be like once children enter the picture. They fret over whether they will be able to raise them properly, whether they will be able to provide for them and support them, on how they should interact with them, and a multitude of other . . . → Read More: Strong-Arm Tactics: Daddy DM

Strong-arm Tactics: Like, Comment, Subscribe

Friends and fellow gamers, I find myself torn. I like making videos. I like putting time and effort into them in order to make them of a decent quality with the goal of providing information and entertainment. I’ve purchased higher level video editing software and am taking the time to educate myself on their use. . . . → Read More: Strong-arm Tactics: Like, Comment, Subscribe

Ancient Scroll’s Secret Room: A Pair of City Seeds

The City. It appears in many games… It soaks into the alleyways and market squares. It creeps between the walls of tenement houses. It lies in the shadows of narrow passageways. And it can become a part of any city in any fantasy world, no matter what rules system you prefer.

If you’re hunting for . . . → Read More: Ancient Scroll’s Secret Room: A Pair of City Seeds

Strong-Arm Tactics: Why You Don’t Need to Play D&D Next

There is a lot of buzz about Dungeons and Dragons Next. At the same time it is both a source of intangible hope and possibility and very concrete and malleable piece of gaming design. The players and game masters have been invited to weigh in on its construction, to offer feedback and input, to help . . . → Read More: Strong-Arm Tactics: Why You Don’t Need to Play D&D Next

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