The Gassy Gnoll: When Did It Become Us vs. Them?

Recently I was introduced to the idea of a “DM Kill Board” where DMs or GMs could jot down the particulars surrounding the death of a PC. Level and class details are intermixed along with the circumstances of the death. And I can’t help but be a little weirded out by this trend.

When did . . . → Read More: The Gassy Gnoll: When Did It Become Us vs. Them?

Designer Interview: Wreck Age‘s Anton Zaleski

Back in January I was contacted by Matt Sears and Anton Zaleski of Hyacinth Games. They have a cool game called Wreck-Age, a RPG and miniature wargame set in a post-apocalyptic world filled with factions all with their hearts set on different goals… It’s a bit like Fallout where the world has been ravaged and . . . → Read More: Designer Interview: Wreck Age‘s Anton Zaleski

Game Review: Mindjammer from Mindjammer Press/Modiphius by Sarah Newton

Space is a big place. It can hold a lot of stuff. And as such, be a difficult thing to wrangle for a science fiction roleplaying game campaign. Where do you start? Where do you end? How do you get a handle on content of potentially galactic proportions?

Might I recommend Mindjammer from Sarah Newton?

. . . → Read More: Game Review: Mindjammer from Mindjammer Press/Modiphius by Sarah Newton

The Gassy Gnoll: Learning to Embrace My Fickle Dice

The Gassy Gnoll is of Irish descent. (With a name like Fitzpatrick, it’s probably not shocking!) But he’s not the luckiest bastard on the planet and is often quoted as saying “If it weren’t for bad luck, I’d have no luck at all.” (Which is actually a quote he stole from his father, who probably . . . → Read More: The Gassy Gnoll: Learning to Embrace My Fickle Dice

Publisher News: Mutant Chronicles Goes Ballistic for Modiphius!

Perhaps you’ve heard of this little company called Modiphius Entertainment who put together a little Kickstarter back in the Spring of 2013 for a RPG series called Achtung! Cthulhu that blew up, met every stretch goal and then some, and was funded at more than 2200% of its original funding goal?

Well, Chris Birch and . . . → Read More: Publisher News: Mutant Chronicles Goes Ballistic for Modiphius!

The Gassy Gnoll: Ideas Blown On The Winter Wind

As this Gassy Gnoll sits in his home in Colorado today hiding from a biting wind and below freezing temperatures, he wondered at the winter weather. Beyond the Frozen Wind adventure from Rite Publishing and Jonathan McAnulty, he can’t recall any adventures that really dealt with the cold wind at all. Taking shelter from a . . . → Read More: The Gassy Gnoll: Ideas Blown On The Winter Wind

Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

It’s been a long while now since I GM’ed regularly, but when I did I tended towards big, wide-open sandbox campaigns. Sometimes it got me into trouble as a GM where the players would get carried away, but usually I had an amazing amount of fun trying to figure out how to react to the . . . → Read More: Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

The Gassy Gnoll: New Game Day is Coming! New Game Day is Coming!

The Gassy Gnoll understands far too well that the world is a weird place. But when Martin Ralya from Gnome Stew knocks (via e-mail) and asks you to spread the word about a new gamer holiday celebrating the play of new games, what are you going to do?

First, it’s Martin Ralya. Second, it’s Gnome . . . → Read More: The Gassy Gnoll: New Game Day is Coming! New Game Day is Coming!

The Gassy Gnoll: A Cult Above (Repost)

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

Cultists by Will . . . → Read More: The Gassy Gnoll: A Cult Above (Repost)

Magazine Review: Gygax Magazine #3

From Jayson Elliot’s editorial in Gygax Magazine #3, I knew things with the magazine were hitting their stride. Though the first and second issues were good, it sometimes takes a bit to get everything to jive. From writing style and tone to art and topic selection, a ton of decisions go into not only each . . . → Read More: Magazine Review: Gygax Magazine #3

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