The Art of Downtime

Ever hit that point where you just need to take a break from it all? Here at the Forged Front, that happens from time to time. However, in a campaign though, it is a matter of taste and what you want to accomplish.

Various systems have tried to capture the essence of what could happen . . . → Read More: The Art of Downtime

Game Fodder: Time of the Wild Gods

Looking for some setting ideas? Here’s one that came out of the blue the other day…

In the age of the Wild Gods, it is said that waves of chaotic raw energy and force of will rose and fell across the land. Whatever those beings felt at the time, whether joy or sorrow, love or . . . → Read More: Game Fodder: Time of the Wild Gods

The Gassy Gnoll: Ideas Blown On The Winter Wind

As this Gassy Gnoll sits in his home in Colorado today hiding from a biting wind and below freezing temperatures, he wondered at the winter weather. Beyond the Frozen Wind adventure from Rite Publishing and Jonathan McAnulty, he can’t recall any adventures that really dealt with the cold wind at all. Taking shelter from a . . . → Read More: The Gassy Gnoll: Ideas Blown On The Winter Wind

The Gassy Gnoll: A Cult Above (Repost)

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

Cultists by Will . . . → Read More: The Gassy Gnoll: A Cult Above (Repost)

The Gassy Gnoll: The Fyne Arte of Assassination in Politicks (RPG Blog Carnival)

Hear ye, hear ye! The King is dead! Long live the King!

(This is my contribution to Mike & Liz’s November RPG Blog Carnival topic over at Nearly Enough Dice (great podcast btw!)… Gunpowder, Treason, and Plots! I have to say I’m not a huge fan of gunpowder in fantasy RPGs (though I think they’re . . . → Read More: The Gassy Gnoll: The Fyne Arte of Assassination in Politicks (RPG Blog Carnival)

The Gassy Gnoll: Grumpy Spirits of Halloween

This Gassy Gnoll has become a bit of a grump as far as the kiddish aspects of Old Hallows’ Eve goes. Dressing up in a costume and traipsing around the neighborhood in search of handouts from strangers hasn’t been his thing for a long time… (He leaves that side of the holiday to Mrs. Gassy . . . → Read More: The Gassy Gnoll: Grumpy Spirits of Halloween

The Gassy Gnoll: Mapping Ancient Influences

This article – Seven Maps That Prove History Is Forever – at of all places Business Insider this past week made me completely rethink how I use maps in world design. Traditionally I start the old fashioned way when designing a world by sketching out the shape of a continent or a few continents. Add . . . → Read More: The Gassy Gnoll: Mapping Ancient Influences

Supplement Review: Toys for the Sandbox #88: The Rift Market by Quinn Conklin from Occult Moon

It’s been a long while since I checked out any of the Toys for the Sandbox series from Occult Moon, so I thought I’d grab a recent release. The lucky PDF in this case was Toys from the Sandbox 88: The Rift Market by Quinn Conklin. This system-agnostic fantasy supplement details an intriguing gateway to . . . → Read More: Supplement Review: Toys for the Sandbox #88: The Rift Market by Quinn Conklin from Occult Moon

The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it works amazingly well for fictional pursuits as well. Whether you’re designing a RPG campaign or writing a novel, you can’t go . . . → Read More: The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

Supplement Review: Wilderness Dressing: Ruins by John Bennett from Raging Swan Press

Ruins seem to factor a staggering number of different gaming scenarios. Whether you (or your potential enemies) choose to camp in or on the ruins, explore them and find some secret passageway leading to adventure, use ruins as high ground in a battle, or use them in some other way, they seem to show up . . . → Read More: Supplement Review: Wilderness Dressing: Ruins by John Bennett from Raging Swan Press

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