Supplement Review: Dungeon Crawl Classics #66.5: Doom of the Savage Kings by Harley Stroh from Goodman Games

The Old School movement and Dungeon Crawl Classics have produced some of my favorite adventures of late. There’s something especially freeing about the wanton destruction of beginning adventurers. And why should they make any apologies for weeding out the would-be’s and the has-beens from the tally of real heroes?

Goodman Games’ Dungeon Crawl Classics #66.5: . . . → Read More: Supplement Review: Dungeon Crawl Classics #66.5: Doom of the Savage Kings by Harley Stroh from Goodman Games

Supplement Review: AL1: Bone Hoard of the Dancing Horror by Daniel J. Bishop from Purple Duck Games

If it’s one thing the Dungeon Crawl Classics Role Playing Game has inspired, it’s going back to what I remember about many of the original modules for D&D… Gritty, gruesome dungeon crawls where you were never quite sure if your characters were daring or mentally challenged for walking in the front door in the first . . . → Read More: Supplement Review: AL1: Bone Hoard of the Dancing Horror by Daniel J. Bishop from Purple Duck Games

Supplement Review: Dungeon Crawl Classics #75: The Sea Queen Escapes! by Michael Curtis from Goodman Games

A wise man once said “We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch – we are going back from whence we came.” (John F. Kennedy) Each time I read a novel, story, or module that involves the ocean in some way . . . → Read More: Supplement Review: Dungeon Crawl Classics #75: The Sea Queen Escapes! by Michael Curtis from Goodman Games

Supplement Review: Appendix N Adventure Toolkit: The Treacherous Cobtraps by Jimm Johnson from Brave Halfling Publishing

Spiders. They freak out some of the nicest people (including my youngest daughter). So I’m always happy to see them get top billing in a game supplement. Jimm Johnson and the rest of the crew at Brave Halfling Publishing have done just that with The Treacherous Cobtraps. The third in the Appendix N series, this . . . → Read More: Supplement Review: Appendix N Adventure Toolkit: The Treacherous Cobtraps by Jimm Johnson from Brave Halfling Publishing

Supplement Review: The Dungeon Alphabet (Expanded Third Printing) by Michael Curtis from Goodman Games

As a game- or dungeon master, sometimes you have more ideas than you could possibly use in one campaign. At other times, you’re stressing about some element of an encounter, pulling an adventure idea together, or simply getting your act together in time for the next session. It’s at those times when a good old . . . → Read More: Supplement Review: The Dungeon Alphabet (Expanded Third Printing) by Michael Curtis from Goodman Games

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part V

Why is it that I have the lyrics to “It’s a Kind of Magic” by Queen going through my head? (No, it’s not because Ryan Reynolds was recently rumored to be cast in the Highlander reboot and I want to run screaming from the news.) Perhaps it’s because I have been pondering the craziness of . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part V

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part IV

Yes! I’m back exploring the huge tome of the Dungeon Crawl Classics Role Playing Game from Goodman Games. I think it’s pretty clear I’ve enjoyed it so far (check out part I, part II, and part III if there’s any doubt). Today we’ll dive into “Chapter 4: Combat” to see if the book continues to . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part IV

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part III

That’s right – I’m back with more from the land of the Dungeon Crawl Classics Role Playing Game from Goodman Games. And this time, we’re going to focus on two areas that sometimes become totally out of whack in other games. I know we went overboard in both areas with the Moebius Adventures RPG once . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part III

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part II

Three decades ago I was introduced to 1st edition D&D. More weekends than I can count were spent in imaginary places as a fighter, thief, cleric, or magic-user. (I loved the monk and the bard, but never had the opportunity nor the inclination to play either.) Eventually I also picked up the red and blue . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part II

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part I

A few months back I had the pleasure of interviewing Joseph Goodman of Goodman Games. In that interview, he talked at length about the Dungeon Crawl Classics Role Playing Game (DCC RPG) that was coming out and now that I have it in my hot little hands I want to work my way through it . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part I

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