When you begin a new tabletop RPG gaming experience, whether it’s a new campaign with new characters, adding a new player to the scene, or new characters to familiar worlds… what are your intentions? Do you even wonder?
If that seems a curious question, it very well might be. It’s not something I’ve pondered until recently when a random firing neuron caught my attention as we discussed finishing up one campaign and moving on in my group.
First, what are my intentions as a player?
- Have fun.
- Encourage good storytelling on both sides of the GM screen.
- And participate.
Sounds simple, but sometimes it turns out to be less so.
Second, what are my intentions as a character?
- Achieve goals
- Follow through
Again, might be deceptively simple. For some of my characters, I wonder at the “why” behind their actions occasionally – especially the one I’m moving back to. So drawing a few lines in the sand may be just what the game doctor ordered.
Seems straightforward enough as a practice. Defining intentions offers a solid way to keep in touch with what you want to accomplish on both sides of the experience (as a player and as a character). Ultimately it’s about having fun, but you don’t want that experience to become stale.
Maybe next week I’ll start examining what some of the goals are for a half-elf sorcerer…