The Gassy Gnoll: Gamer Mind as Strange Cesspool of Correlation

It should come as no surprise to anybody that my mind is crowded with tidbits (some useful, most not) from all the parts of my life. Movie quotes compete with song snippets, which fight for dominance with the useless trivia department, strange analyses nobody needs, and the ever present random firing neuron. There are days I suspect I would just be a lump on the floor without my RFNs.

But it should also come as no surprise that we use this miasma of human experience to synthesize our gaming ideas. Whether it’s names, plots, settings, characters, or whatever, our minds are constantly sifting through somewhere around 100 billion neurons of details to create whatever it is we’re trying to create.

So why was I surprised when Keith J. Davies mentioned (in the G+ comments) that a recent idea I posted about over at Moebius Adventures seemed to be the inverse of the plot used in the Firefly episode “The Train Job“? Damn good question. It shouldn’t have surprised me, but it did. And it took an outsider to look at something I’d pulled together in a couple of hours and say “hey, that resembles this…” Go figure.

Firefly is one of my favorite shows of the last 20 years, so you’d think my brain would have used its strange powers of unguided correlation to let me know there was a connection? But no.

So here’s the question of the day… Have you created anything that later on someone mentioned a strange resemblance to that you’d not considered?

Leave it below… The Gassy Gnoll would like to know!

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3 comments to The Gassy Gnoll: Gamer Mind as Strange Cesspool of Correlation

  • forged

    Re-skinning ideas from other mediums is a common way to generate plot threads for games. Sometimes you steal from multiple sources, sometimes from a single source. Usually, people add their own twists to it when porting the idea to their RPG world.

    With that said, I’m not sure how often I’ve done that directly enough to recognize the sources of what I’m borrowing from. The historical ones for the overall campaign settings come to mind. :)

    • Game Knight

      @forged – True. I think we do it unconsciously quite a bit – but consciously is a bit harder unless you really keep everything compartmentalized in your brain. And I can recall a few historical things you adopted for Rauxes off the bat. :)

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