This Gassy Gnoll had some travel troubles this past weekend. A belt broke, shredding my radiator among other juicy bits in the engine compartment. Made for an interesting drive home. But we did make it home. And after a large bill at the mechanic yesterday, the beast runs again.
But it got me thinking about all the ways travel can go wrong in a fantasy RPG campaign. Here’s a list of the 25 challenges I came up with. Note that many of these are environmental or coincidental and have nothing to do with your typical random monster encounter…
- Animal goes lame.
- Animal spooked by local wildlife.
- Wagon wheel breaks.
- Axle breaks.
- Road flooded.
- Bridge washed out.
- Bandit or pirate attack.
- Toll demanded.
- Famine-stricken area (no available game).
- Drought-stricken area (no fresh water).
- Unseasonably hot.
- Unseasonably cold.
- Incessant rain.
- Food spoiled.
- Food store infestation.
- Local lord or cleric traveling with retinue.
- Traveler stopped and blocking road.
- Pilgrims slow progress.
- Turned away due to sickness.
- Remains of attack on other travelers block path.
- Military activity prevents passage.
- Waylaid by chatty tourists.
- Animal or monster attack.
What other problems might you have run into traveling during medieval times? I’m sure you can come up with a few others.