The Gassy Gnoll leads an odd life at times. Recently he was looking at his Gnollbook profile and Gnitter feeds and was struck by the idea of using social media techniques to track relationships in RPG adventures and campaigns. Considering that he knows very little about social media trendspotting, it’s a wonder he came up with the thought in the first place, but the idea of having a different way to drill into a particular story context to figure out how to tie the PCs better into the world is something to explore.
To test this approach, I decided I’d hop over to the list of Free D&D Adventures from Yax @ Dungeon Mastering and I found Keep on the Shadowfell, a level 1 adventure for D&D 4e from the 4th edition design team at WotC. This is a short (71 page) adventure and should serve as a good testing ground. It’s an adventure I know nothing about and might look at running in the future.
Now what I ended up with after my first pass wasn’t exactly what I was hoping. It was a mindmap laying out different areas and the main NPCs the PCs may encounter early in the adventure. Is this a social media-themed graph? Not really. But it might be useful later. (Spoiler alert if you may be playing this module!)
So I started looking at it from a different angle. Maybe if I have details about the PCs – race, class, and a personal detail or two – I can come up with some links to key NPCs or areas through family or friends.
Let’s say I have a young elven wizard and I’m looking at making some connections. We already have the PC’s mentor from the adventure – Douven Staul – so there’s one connection. Perhaps she’s also associated with the scholar Perle Cranewing and we need to build that relationship up…
But it’s so much better if it’s based around ideas from the players themselves. Maybe if we ask for details in three key areas:
- Typical Day
Nothing too detailed, just a few words or names might be enough to do the trick. For our elven wizard we might end up with something like:
- Family – Raised in a good elven village home. Father killed protecting the village. Raised by mother. And a mysterious grandfather just appeared recently.
- Friends – A sorcerer with control issues. A nature lover. And a pet dog.
- Typical Day – Study spells, hang with friends, research new components
Immediately I have a lot to work with. A family history. Some friends to imperil. And a routine to disrupt.
Leaving names out of it, I can see where our scholar Cranewing might be a regular source of details about history and potential uses for components. He could ask the wizard to go exploring, and her friend with control issues can come along as a level 1 minion to encourage her.
Unfortunately I’m no closer to my social graph. Or am I? Now perhaps I can start graphing relationships…
What are the pluses and minuses for? Those indicate a positive or negative relationship status. If it’s favorable, it’s positive. If it’s not, it’s negative.
As we start adventuring, I can see these graphs used to track PCs’ relationships to other PCs and NPCs, adding more and more nodes to the graph. Over time we’ll see patterns emerge… Piss off a family member somewhere and that sours the tree from that point on as that person spreads the news…
So what may still be a good idea starts to take shape, but needs to develop further into a useful tool. I can even see using this approach as a player to track NPC relationships and not just the GM… There’s more work and experimenting to be done.
The Gassy Gnoll Wants to Know: What do you think? Do you guys use mind maps or social graphs in your games? If so, where and how?