Adventure Review: Attack of the Frawgs! by Stephen Newton from Thick Skull Adventures

Starting a new campaign with 1st level characters can be tricky. Starting a new campaign with a gaggle of 0-level characters as you do with the Dungeon Crawl Classics Role-playing Game (DCC RPG) and its “funnel” approach has to be that much more difficult. Sure, you may have more actual PCs in the mix, but it’s like starting with the old D&D wizard class – 1d4 hit points doesn’t last very long…

So I was curious to see what Stephen Newton, designer of The Haunting of Larvik Island, was going to do to work DCC RPG into the mix instead of 4th edition D&D as he’d done with Larvik Island. Apparently Attack of the Frawgs! takes place in the same world as Larvik and we should be seeing other adventures centered there soon – including a DCC-version of Larvik.

The setup is simple – a pair of experienced hunters is attacked by something (or several somethings) while hunting near the town of Sagewood. And though one made it back to warn the townspeople, his friend wasn’t so lucky. Somebody has to find out who or what did it and take care of the problem. Gather the torches and pitchforks!

DCC is not kind to 0-level characters. Seriously. The rule book says “don’t get attached” and it means it. Combat is lethal and you can pretty much guarantee that less than half of the mob that goes out to investigate is going to come back to Sagewood.

Over the course of around 9 pages of content (out of 14 if you include the front and back covers, title page, OGL, and an ad for the DCC version of Larvik), you’re led through 15 different locations around Dead Goblin Lake. Will your thundering herd of untrained adventurers survive and save the small town from potential danger?

Not only do you get a bit of a mystery to solve, but you have some evil to vanquish, moral decisions to make, and even some magic items you may or may not want to hold on to for later. (Plus, I have to say that the idea of human-sized frogs with weapons as shown on the cover is just awesome.) Sure, it’s going to be scary for non-adventurers to put their necks on the line (and many of them won’t be coming back). But will they choose to kill everything in their path or use common sense and compassion along the way? Only time will tell…

The book looks great. The layout alone has improved quite a bit from the version of Larvik I looked at just a few months ago. It’s a simple two-column setup with more subtle use of graphics, headings, maps, and art than before. The interior greyscale artwork from Catherine Harkins and the full-color cover art from Andrew Harkins are terrific, and I think Stephen’s cartography improved as well (apparently created using Campaign Cartographer 3 and then “beautified” by Catherine along with the layout). So a great team effort on the look and feel of the book.

The story and writing of the adventure itself has also improved. The descriptions are crisper, ripe with crunch for a GM to expand on easily. I might have liked to have seen more details about the town, but it sounds like perhaps we’ll see that in the next module of the Princes of Kaimai series from Thick Skull Adventures.

Are you looking for a cool new campaign to play DCC RPG? Attack of the Frawgs! offers a great start.

To get a copy, check out Frawgs! at RPGNow

For more about Thick Skull Adventures, be sure to check out their website

For more about The Haunting of Larvik Island for 4e D&D, check out my earlier review

For more about DCC RPG, here are a few other articles

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2 comments to Adventure Review: Attack of the Frawgs! by Stephen Newton from Thick Skull Adventures

  • Hey Brian, thanks for the review! The adventure has an interesting backstory and was a lot of fun to write (DCC RPG in general has just been a blast to write for…)

    And your supposition is correct: Sagewood and it’s denizens are fully detailed in “Larvik 2”; players who go through Frawgs will see some familiar faces 🙂

    Thanks again!
    -Stephen Newton-

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