Resource Review: Walls Can Talk: Castle legends & adventure seeds by Robert Oglodzinski and Library of the Ancient Scroll

Where do you get your fantasy adventure ideas? I tend to find ideas all over the place, but most commonly from watching television and movies, reading books and magazines, and even listening to song lyrics. For example, one of these days I’ll manage to turn parts of the song “All Along the Watchtower” into a story…

“Outside in the cold distance / A wildcat did growl / Two riders were approaching / And the wind began to howl.”

But I’m always on the lookout for other resources. You may have noticed a new series of articles from Robert Oglodzinski from Library of the Ancient Scroll (AncientScroll.pl and the associated IndieGoGo campaign) on Game Knight Reviews called “Ancient Scrolls’ Secret Room.” Well, some of the supplements and adventures from the Ancient Scroll site have been translated from Polish to English. And some of those have been reformatted a bit with help from Michael Wolf (Stargazer of Stargazer’s World) and released in PDF form on DriveThruRPG/RPGNow.

One of these books is Walls Can Talk: Castle legends & adventure seeds, which collects a few “legends and adventure ideas” for the fantasy and horror genres. Most of the stories, such as “Out of the Chimney” and “Lost in the Marshland,” are traditional ghost stories that could be worked into setting backgrounds. And “Living Rocks,” the last story, reads more like one of Grimm’s Fairy Tales about a dishonorable king and a race of Stone Giants called “Stolems.” There are five stories in all.

This is a short PDF, clocking in at 13 pages, with 9 of those pages containing stories and artwork. The simple two-column layout lends itself to the material and the artwork from Karen’s Whimsy definitely provides a medieval feel to the content from the cover to the interior engravings.

And though I know the book has been translated from Polish to English, it needs a serious edit pass to correct various spelling, grammatical, and text formatting issues. That said, Robert has done a great job translating these stories himself – and his English is a heck of a lot better than my Polish, so I think it’s easy to look beyond any minor typographic errors to get at the ideas within.

Walls Can Talk offers a good set of original ghost stories to give your fantasy or horror campaign setting a bit more crunch and to inspire you to haunt your PCs if they need a good haunting. I wish there were a few more stories in the vein of the Grimm-like tale about giants. But I’d encourage you to check out Walls Can Talk (and some of the growing set of products available) for a dollar or two at RPGNow/DriveThruRPG and see if you get the urge to turn down the lights and spin a good yarn by candlelight.

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